top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Webble technology : first Webble World Summit, WWS 2013, Erfurt, Germany, June 3-5, 2013. Proceedings / Oksana Arnold [and others] (eds.).
Webble technology : first Webble World Summit, WWS 2013, Erfurt, Germany, June 3-5, 2013. Proceedings / Oksana Arnold [and others] (eds.).
Creatore [Webble World Summit (1st : 2013 : Erfurt, Germany)]
Estensione 1 online resource.
Disciplina 004.67/8
Accesso persona Arnold, Oksana
Genere/Forma Congresses
Electronic books
Conference papers and proceedings
Soggetto non controllato Computer science
Information storage and retrieval systems
Multimedia systems
Education
Computers and Education
User Interfaces and Human Computer Interaction
ISBN 9783642388361
3642388361
3642388353
9783642388354
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Challenging the Webble Technology. A Meme Media Based Application Framework for Context-Driven Information Access / Mina Akaishi -- Web Version of IntelligentBox (WebIB) and Its Integration with Webble World / Yoshihiro Okada -- IntelligentBox Based Interactive 3D Information Visualization Frameworks for Comparison and Exploration: An Overview / Masahiko Itoh -- Webble Core Technology. The Power of Webble World and How to Utilize It / Micke Kuwahara -- The Mindset of a Webble World Citizen: Developing Applications in a Meme Media Environment / Micke Kuwahara, Yuzuru Tanaka -- Linked Open Webble: Connecting Webbles to the World Wide Web / Nicolas Spyratos, Tsuyoshi Sugibuchi -- Building a Meme Media Platform with a JavaScript MVC Framework and HTML5 / Jun Fujima -- Applications of Webble Technology. Direct Execution Learning Technology / Klaus P. Jantke -- Meme Media Technology in Higher Education: The Recursive Function Theory Case Study / Oksana Arnold, Vincent Reichelt -- Visual Data Exploration Using Webbles / Jonas Sjöbergh, Yuzuru Tanaka -- Outlook and Vision. The Geographic Information Science Body of Knowledge 2.0: Toward a New Federation of GIS Knowledge / Nigel M. Waters -- Pedagogical Patterns and Didactic Memes for Memetic Design by Educational Storyboarding / Klaus P. Jantke -- The Potentials of Meme Media Technology for Web-Based Training at the Emergency Situation Map / Sebastian Arnold, Jun Fujima -- The Big Picture. Meme Media and Knowledge Federation: Past, Present, and Future / Yuzuru Tanaka.
Record Nr. NYU-004402149
[Webble World Summit (1st : 2013 : Erfurt, Germany)]  
Materiale a stampa
Lo trovi qui: New York University
Information systems, e-learning, and knowledge management research : 4th World Summit on the Knowledge Society, WSKS 2011, Mykonos, Greece, September 21-23, 2011. Revised selected papers / Miltiadis D. Lytras, Da Ruan, Robert D. Tennyson, Patricia Ordonez De pablos, Francisco José García Peñalvo, Lazar Rusu (eds.).
Information systems, e-learning, and knowledge management research : 4th World Summit on the Knowledge Society, WSKS 2011, Mykonos, Greece, September 21-23, 2011. Revised selected papers / Miltiadis D. Lytras, Da Ruan, Robert D. Tennyson, Patricia Ordonez De pablos, Francisco José García Peñalvo, Lazar Rusu (eds.).
Creatore [World Summit on the Knowledge Society (4th : 2011 : Mykonos, Greece)]
Estensione 1 online resource (xx, 687 pages) : illustrations (black and white).
Disciplina 004
Accesso persona Lytras, Miltiadis D., 1973-editor.
Ruan, Da, editor
Tennyson, Robert D., editor.
Ordóñez de Pablos, Patricia, 1975-editor
García Peñalvo, Francisco José, 1971-editor
Rusu, Lazar, editor
Genere/Forma Congresses
Electronic books
Conference papers and proceedings
Soggetto non controllato Computer science
Computer Communication Networks
e-Commerce/e-business
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
Computers and Education
ISBN 9783642358791
3642358799
9783642358784
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Bypassing School Disenchantment: Strategies to Promote School Attainment / Margarida Lucas, Jaime Ribeiro -- Paper Wrapping, Based on Knowledge about Face Connectivity among Paper Fragments / Toyohide Watanabe, Kenta Matsushima -- Personal Learning Environments and the Integration with Learning Management Systems / Miguel Ángel Conde -- Applying Verbal Decision Analysis in the Selecting Practices of Framework SCRUM / Thais Cristina Sampaio Machado -- Mixed Methods Research Design / Heli Aramo-Immonen -- Constructivist and Person-Centered Learning in Higher Education -- Using Indicators and Case Examples for Comparing Good Practice / Renate Motschnig-Pitrik, Lucie Rohlíková -- Key Factors in Managing IT Outsourcing Relationships / Hari Nugroho, Gamaludin Al Afghani -- An Approach to the Relationship between Efficiency and Process Management / Inés González, Enric Serradell -- Support of Service Systems by Advanced SOA / Jaroslav Král, Michal Žemlička.
A Characterization of Non-buyers in B2C E-Commerce and the Drivers to Turn Them into E-Shoppers / Ángel Hernández-García -- Extrinsic Benefits and Perceived Quality as Determinants of Perceived Satisfaction: An Application to a B2C Repurchase Model / Alberto Urueña-López -- A Multi-criteria Decision Model for Planning Inter-organizational Global Agile Software Development Projects / Luis Henrique Almeida, Adriano Albuquerque -- Social Networking and Teachers' Professional Development / Paula Antunes, Isabel Barbosa -- Intellectual Capital Management in SMEs and the Management of Organizational Knowledge Capabilities: An Empirical Analysis / Darwin Romero-Artigas, Félix Pascual-Miguel -- Multi-rep: An e-Learning Reputation System Aggregating Information from Heterogeneous Sources / Alessandro Grande, Andrea Sterbini -- Current Trends and Difficulties in Knowledge-Based e-Health Systems / Katarzyna Ewa Pasierb, Tomasz Kajdanowicz.
Filtering Learning Objects Repositories by a Didactic Search Engine / Carla Limongelli, Filippo Sciarrone -- Literature Review in Game-Based Learning / Miroslav Minović, Miloš Milovanović -- PRIOR-W & K: A Collaborative Tool for Decision Making in the Knowledge Society / Alberto Turón, Juan Aguarón, Jesús Cardeñosa -- IM-TAG: Informal Mentoring Improved by Means of Social Web Contents Tagging / Ricardo Colomo-Palacios -- Blogs as User Based Social Networks for Learning: An Exploratory Study / Aline M. Marques, Rafael Krejci -- Advanced Personalized Feedback in e-Assessment Systems with Recommender Engine / Constanta-Nicoleta Bodea -- An Introduction to Community Detection in Multi-layered Social Network / Piotr Bródka, Tomasz Filipowski -- Communication and Cooperation Pragmatism: An Analysis of a Community of Practice by Non-deaf and Deaf to Study Sign Language / Daniela de F. Guilhermino Trindade.
Simulation-Based IT Process Governance / Vladimir Stantchev, Gerrit Tamm -- A Social Network for Sharing Learning Segments and Compositions / Edmar Welington Oliveira -- Improving the Efficiency of Web Searches in Collaborative Learning Platforms / João Carlos Prates, Eduardo Fritzen -- Children's Performance with Digital Mind Games and Evidence for Learning Behaviour / Rosa Maria Bottino, Michela Ott -- Mobile Learning as an Asset for Development: Challenges and Oportunities / María José Casany, Marc Alier, Enric Mayol -- Using a Crowdsourcing Knowledge Base to Support the Sustainability and Social Compromise Skill in Computer Science Engineering Studies / Marc Alier Forment, David López -- Is the Software Worker Competent? A View from Spain / Ricardo Colomo-Palacios -- Establishing a Learning Culture: The Importance of Relationships within an Organization / Francesco Sofo, Salvatore Ammirato -- Collaborative Consensus and Knowledge Creation: Computer-Mediated Methodology for Sign Language Studies / Cayley Guimarães, Diego Roberto Antunes.
Alternative Agrifood Networks as Learning Communities: Some Issues for a Classification Model / Salvatore Ammirato, Marco Della Gala -- Support for Collaborative Building of a Railway Technical Solution during Tendering / Diana Penciuc, Marie-Hélène Abel -- Computer Science Teachers' In-service Training Needs and Their Technological Pedagogical Content Knowledge / Spyros Doukakis, Christos Koilias -- Analysis of Educational Digital Storytelling Environments: The Use of the "Dimension Star" Model / Panagiotis Psomos, Maria Kordaki -- Towards a Social-Emotional e-Learning System / Michalis Feidakis, Thanasis Daradoumis -- ICT and Universal Access to Education: Towards a Culture of Accessibility / Stefania Bocconi, Michela Ott -- Exploring the Learning Profile of Information System Workers to Provide Effective Professional Development / Kordaki Maria, Thanasis Daradoumis -- Towards Collaborative Complex Learning Objects by the Virtualization of Collaborative Sessions / Santi Caballé, Ian Dunwell, Anna Pierri.
Towards an Ontology to Model and Represent Collaborative Learning Data / Jordi Conesa, Santi Caballé, David Gañán -- ICTs in Special Education: A Review / Athanasios S. Drigas, Rodi-Eleni Ioannidou -- Reflections on Educational Technology, Research and School Innovation / Rosa Maria Bottino -- Guideline to Select Knowledge Elicitation Techniques / Diana-Marcela Vásquez-Bravo -- A Review on Artificial Intelligence in Special Education / Athanasios S. Drigas, Rodi-Eleni Ioannidou -- Open Source Application in Multimodal Biometry / Bojan Kezele, Ivan Milenkovic -- Applying IT-Governance Frameworks for SOA and Cloud Governance / Vladimir Stantchev, Lubomira Stantcheva -- Students' Active Role on the Assessment of Learning Results in Blended-Learning Environments in Engineering in Spain / Ma José Rodríguez-Conde -- Social Networking in Higher Education: A Knowledge Convergence Platform / Vladlena Benson, Stephanie Morgan.
An Ontology-Driven Case Study for the Knowledge Representation of Management Information Systems / Jose A. Asensio, Nicolás Padilla -- A Survey on eLearning Content Standardization / Ricardo Queirós, José Paulo Leal -- A Framework for the Evolutionary Visual Software Analytics Process / Antonio González-Torres -- A Study of a Wireless Smart Sensor Platform for Practical Training / Min Jou, Jaw-Kuen Shiau, Kuo-Wei Lee -- ONTOSPREAD: A Framework for Supporting the Activation of Concepts in Graph-Based Structures through the Spreading Activation Technique / José María Álvarez Rodríguez -- Integrating Knowledge Engineering and Data Mining in e-commerce Fraud Prediction / Timo Polman, Marco Spruit -- A Tool for Agent Based Modeling -- A Land Market Case Study / Umar Manzoor, Mati Ullah, Arshad Ali -- Discovery and Learning in a Semantic Framework / Antonella Carbonaro -- A Computational Model for Dealing with Narratives / Gian Piero Zarri.
The Influence of 'Insideness' and 'Outsideness' on Learning in Collective Intelligence Systems / Craig Deed, Anthony Edwards -- Effectiveness of Person-Centered Learning in the Age of the Internet / Renate Motschnig-Pitrik -- Towards Merging Models of Information Spreading and Dynamic Phenomena in Social Networks / Erick Stattner, Martine Collard -- A Semantic P2P Platform for Sharing Documents in eGovernment Domains / Manuel Jose Fernández Iglesias -- A Recommender System for Learning Goals / Nicola Capuano, Roberto Iannone -- A Semantic Web Vocabulary Supporting Brainstorming for Research Communities / Luca Dell'Angelo, Matteo Gaeta -- An Approach to Automatic Generation of Fuzzy Membership Functions Using Popularity Metrics / Aitor Almeida, Pablo Orduña -- A Social-Empowered Platform for Gathering Semantic Information / Angel Esteban-Gil, Francisco García-Sanchez -- Recommendation of Personalized Learning Contents Supported by Semantic Web Technologies / Jesualdo Tomás Fernández-Breis.
The Role of ICT in the New (Virtual) Working Space / Mariano Corso, Luca Gastaldi -- How the User Behavior Is Affected by the Use of Secondary Screens on Interactive Television: An Affective Usability Dimension / Javier Burón Fernández -- An Investigation on the Effectiveness of Computer-Aided Simulation in Assisting Student Learning of Manufacturing Technology / Min Jou, Din-Wu Wu -- Designing a Web-Based VR Machine for Learning of Packaging and Testing Skills / Min Jou, Yu-Shiang Wu -- TvCSL: An XML-Based Language for the Specification of TV-Component Applications / Jesús Vallecillos -- Constructivism Based Blended Learning in Higher Education / Ahmad Al-Huneidi, Jeanne Schreurs -- The Relevance of Context in Trust Networks / Vincenza Carchiolo, Alessandro Longheu -- Applying MapReduce to Spreading Activation Algorithm on Large RDF Graphs / Jorge González Lorenzo.
How Sure Are You? Impact of the Degree of Certainty Shared Display in Collaborative Computer-Based Decision Making Task / Margarida Romero -- The Role of Deficient Self-regulation in Facebook Habit Formation / Dimple Thadani -- Importance of the Task Visibility on KS-Reward Relationship: An Explorative Investigation / Xi Zhang -- Specification of Interaction of Digital TV Applications in Converged Scenarios and Using Pre-patterns / Marília Soares Mendes -- Upward Influence Tactics in Virtual Work Settings / Sebastián Steizel, Eva Rimbau-Gilabert -- Exploring the Role of Computer-Aided Work in Men's Interactions with Their Children / David Miyar-Cruz, Eva Rimbau-Gilabert -- Managing Matrixed, Dispersed Advisors in Virtual Universities / Eva Rimbau-Gilabert -- Integration of Google Docs as a Collaborative Activity within the LMS Using IMS BasicLTI / Marc Alier Forment, Maria José Casañ.
Record Nr. NYU-004389897
[World Summit on the Knowledge Society (4th : 2011 : Mykonos, Greece)]  
Materiale a stampa
Lo trovi qui: New York University
Transactions on edutainment VIII / Zhigeng Pan [and others] (eds.).
Transactions on edutainment VIII / Zhigeng Pan [and others] (eds.).
Creatore [Edutainment (Conference) (6th : 2011 : Taipei, Taiwan)]
Estensione 1 online resource : illustrations (some color).
Disciplina 371.33/4
Accesso persona Pan, Zhigeng, 1965-
Genere/Forma Electronic books
Conference papers and proceedings
Soggetto non controllato Computer science
Multimedia systems
Artificial intelligence
Computer vision
Computer graphics
Education
Computers and Education
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Multimedia Information Systems
ISBN 9783642314391
3642314392
9783642314384
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games / Fu-Chien Kao, Han-Chien Hsieh and Wei-Te Li -- Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction / Li Zhang -- Hybrid Document Matching Method for Page Identification of Digilog Books / Jonghee Park and Woontack Woo -- Game Design Considerations When Using Non-touch Based Natural User Interface / Mohd Fairuz Shiratuddin and Kok Wai Wong -- Effects of the Sequence of Game-Play and Game-Design on Novices' Motivation, Flow, and Performance / Li-Chun Wang and Ming-Puu Chen -- Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations / Sujing Zhang and Feng Li -- Towards an Open Source Game Engine for Teaching and Research / Florian Berger and Wolfgang Müller -- Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning / Long-Chyr Chang and Heien-Kun Chiang -- Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans / I-Tsun Chiang -- Effects of Multi-symbols on Enhancing Virtual Reality Based Collaborative Task / Shih-Ching Yeh, Wu-Yuin Hwang, Jing-Liang Wang and Yuin-Ren Chen -- Particle Filter with Affine Transformation for Multiple Key Points Tracking / Sheng Liu, Ting Fang, Shengyong Chen, Hanyang Tong and Changchun Yuan, et al. -- Meshless Simulation of Plastic Deformation and Crack / Liang Zeng, Bo Wu, Jiangfan Ning, Jiawen Ma and Sikun Li.
Lossless Visible Three-Dimensional Watermark of Digital Elevation Model Data / Yong Luo, Yan Zhao, Lei Cheng, Jianxin Wang and Xuchong Liu -- 3D Articulated Hand Tracking Based on Behavioral Model / Zhiquan Feng, Bo Yang, Yi Li, Haokui Tang and Yanwei Zheng, et al. -- SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display / Liping Lin, Yongtian Wang, Katsuhito Akahane and Makoto Sato -- Generation of IFS Fractal Images Based on Hidden Markov Model / Liliang Zhang and Zhigeng Pan -- High Performance Hybrid Streaming Scheme and VCR Support / Yong Wang and Liangliang Hu -- A Modular Image Search Engine Based on Key Words and Color Features / Xianying Huang and Weiwei Chen -- The Corroded Defect Rating System of Coating Material Based on Computer Vision / Gang Ji, Yehua Zhu and Yongzhi Zhang -- Service Replacement Algorithm Using Complex Network / Yang Zhang and Chuanyun Xu -- A Virtual Training System Using a Force Feedback Haptic Device for Oral Implantology / Xiaojun Chen, Yanping Lin, Chengtao Wang, Guofang Shen and Xudong Wang -- Modeling and Analysis of the Business Process of the Supply Chain of Virtual Enterprises / Min Lu and Haibo Zhao -- Tree Branching Reconstruction from Unilateral Point Clouds / Yinghui Wang, Xin Chang, Xiaojuan Ning, Jiulong Zhang and Zhenghao Shi, et al. -- Literature Analysis on the Higher Education Informatization of China (2001-2010) / Qiaoyun Chen and Xiaoyan Qiao.
Record Nr. NYU-004375531
[Edutainment (Conference) (6th : 2011 : Taipei, Taiwan)]  
Materiale a stampa
Lo trovi qui: New York University
Reflections on the history of computing : preserving memories and sharing stories / Arthur Tatnall (ed.).
Reflections on the history of computing : preserving memories and sharing stories / Arthur Tatnall (ed.).
Estensione 1 online resource.
Accesso persona Tatnall, Arthur
Genere/Forma Electronic books
History
Soggetto non controllato Computer science
Microprogramming
Computer network architectures
Software engineering
History of Computing
Computers and Education
Control Structures and Microprogramming
Computer System Implementation
ISBN 9783642338991
3642338992
9783642338984
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Australia's WREDAC -- ItWas Rocket Science / John Deane -- Remembering LEO / Frank Land -- A Possible First Use of CAM/CAD / Norman Sanders -- Roberto Busa (1913-2011), Pioneer of Computers for the Humanities / Corrado Bonfanti -- Micro Programming / Herman Spanjersberg -- Experiences and Reflections / Harold 'Bud' Lawson -- Information Systems Degrees in Australia: The Genesis / Audra Lukaitis, Stasys Lukaitis and Bill Davey -- Looking Back / Martha E. (Hinds) Crosby -- The Impact of the Y2K Event on the Popularity of the Pick Database Environment / Stasys Lukaitis -- Evolution of Computer Science Education in the Purview of Free Education / S.T. Nandasara -- Evolution of Computer Education in Spain: From Early Times to the Implementation of the Bologna Agreement / Ramon Puigjaner -- The History of Computer Language Selection / Kevin R. Parker and Bill Davey -- History of Data Centre Development / Rihards Balodis and Inara Opmane -- Early Italian Computing Machines and Their Inventors / Silvio Hénin -- Computing for the Masses? Constructing a British Culture of Computing in the Home / Tilly Blyth -- Reflections on the History of Computer Education in Schools in Victoria / Arthur Tatnall and Bill Davey -- From the History of Russian Computer Science / Yakov Fet -- Hungarian Scientists in Information Technology / Győző Kovács -- Information Technology in Italy: The Origins and the Early Years (1954 -- 1965) / Corrado Bonfanti -- Institutional Nostalgia -- Museum Victoria's Cabinet of Computing Curiosities / David Demant and Arthur Tatnall -- The Changing Face of the History of Computing: The Role of Emulation in Protecting Our Digital Heritage / David Anderson, Janet Delve and Vaughan Powell -- My Fascination with Computing History / John Impagliazzo.
Record Nr. UCHICAGO-11077567
Materiale a stampa
Lo trovi qui: University of Chicago
Human-computer interaction : human-centred design approaches, methods, tools, and environments : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings. Part I / Masaaki Kurosu (ed.).
Human-computer interaction : human-centred design approaches, methods, tools, and environments : 15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings. Part I / Masaaki Kurosu (ed.).
Creatore [International Conference on Human-Computer Interaction (15th : 2013 : Las Vegas, Nev.)]
Estensione 1 online resource.
Accesso persona Kurosu, Masaaki, 1948-
Genere/Forma Electronic books
Conference papers and proceedings
Ebook
Congresses
Soggetto non controllato Computer science
Information storage and retrieval systems
User Interfaces and Human Computer Interaction
Computers and Education
Information Storage and Retrieval
ISBN 9783642392320
3642392326
9783642392313
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto HCI and Human Centred Design -- HCI Education in Brazil: Challenges and Opportunities -- Semiotics of Interaction: Towards a UI Alphabet -- Engagingdesign -- Methods for Collective Creativity -- Toward a New Design Philosophy of HCI: Knowledge of Collaborative Action of "We" Human-and-Technology -- The Link between Inclusive Design and Innovation: Some Key Elements -- Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects -- Ageing and Innovation -- Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design -- User Research for Experience Vision -- Analyzing Varying Environmental Contexts in Public Transport -- The Conceptual Model of Experience Engineering (XE) -- User Centered Inclusive Design Process: A 'Situationally-Induced Impairments and Disabilities' Perspective -- Applying Contextual Design to Multiple Teams in Emergency Management -- Visualization and Evaluation for Experience Vision -- Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation -- Proposal for Experience Vision -- Collaborative User Experience Design Methods for Enterprise System -- Evaluation Methods and Techniques -- An Estimation Framework of a User Learning Curve on Web-Based Interface Using Eye Tracking Equipment -- A Grounded Procedure for Managing Data and Sample Size of a Home Medical Device Assessment -- Usability Guidelines for Desktop Search Engines -- Analyzing Face and Speech Recognition to Create Automatic Information for Usability Evaluation -- Linking Context to Evaluation in the Design of Safety Critical Interfaces -- Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process -- Towards Ergonomic User Interface Composition: A Study about Information Density Criterion -- Human-Machine Interaction Evaluation Framework -- Supervisory Control Interface Design for Unmanned Aerial Vehicles through GEDIS-UAV -- Remote Usability Evaluation of Mobile Web Applications -- Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements -- A Self-Evaluation Tool for Quantitative User Research within the digital.me Project -- Priming Categorization in a Card Sort -- User Interface Design and Development Methods and Environments Case Study for Experience Vision -- Application for PC -- Using the Common Industry Format to Document the Context of Use -- V & V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog -- Formal Pattern Specifications to Facilitate Semi-automated User Interface Generation -- A Mobile Application Flow Representation for Mutual Understanding of IT and Healthcare Professionals -- Communicating Ideas in Computer-Supported Modeling Tasks: A Case Study with BPMN -- Semantic Execution of Subject-Oriented Process Models -- Special Challenges for Models and Patterns in Smart Environments -- Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms -- A Logical Design Method for User Interface Using GUI Design Patterns -- Developing Mobile Apps Using Cross-Platform Frameworks: A Case Study -- EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications -- Extending the Information of Activity Diagrams with a User Input Classification -- Patterns and Models for Automated User Interface Construction -- In Search of the Missing Links -- Evaluation of User Interface Description Languages for Model-Based User Interface Development in the German Automotive Industry -- An Empirical Study on Immersive Prototyping Dimensions -- From Multicultural Agents to Culture-Aware Robots -- Visual Interfaces Design Simplification through Components Reuse -- Established and Innovative Facets of Interactive Prototypes -- A Case Study -- Multi-level Communicability Evaluation of a Prototyping Tool -- Participatory Action Research in Software Development: Indigenous Knowledge Management Systems Case Study -- Enhanced 3D Sketch System Incorporating "Life-Size" and "Operability" Functions -- An Interface Prototyper Supporting Free Design Components Specification -- Structured Scenario-Based Design Method for Experience Vision -- Requirements for a Definition of Generative User Interface Patterns -- Characterizing Incidents Reporting Systems across Applications Domains -- Method Format for Experience Vision -- Case Study for Experience Vision Designing Notebook PC -- Aesthetics and Kansei in HCI -- Investigating the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design -- A Color Schemer for Webpage Design Using Interactive Mood Board -- Study on Effects of Text Decoration for a Text Based Communication Tool in Education -- Ease of Icon Processing Can Predict Icon Appeal -- Basic Study on Kawaii Feeling of Material Perception -- Centrality of Visual Aesthetics in the Online Context: An Assessment and Empirical Evidence -- The Feeling of Kawaii Is a Function of Interaction -- Comparison of Kansei Information between Joyful and Happy Expressions in Dance -- Study of Kawaii-ness in Motion -- Physical Properties of Kawaii Motion of Roomba.
Record Nr. UCHICAGO-11079635
[International Conference on Human-Computer Interaction (15th : 2013 : Las Vegas, Nev.)]  
Materiale a stampa
Lo trovi qui: University of Chicago
Hybrid learning : 5th International Conference, ICHL 2012, Guangzhou, China, August 13-15, 2012. Proceedings / Simon K.S. Cheung [and others] (eds.).
Hybrid learning : 5th International Conference, ICHL 2012, Guangzhou, China, August 13-15, 2012. Proceedings / Simon K.S. Cheung [and others] (eds.).
Creatore [ICHL 2012 (2012 : Guangzhou Shi, China)]
Estensione 1 online resource (xiv, 372 pages) : illustrations.
Accesso persona Cheung, Simon K. S.
Genere/Forma Electronic books
Conference papers and proceedings
Soggetto non controllato Computer science
Information storage and retrieval systems
Information systems
Education
Computers and Education
User Interfaces and Human Computer Interaction
Computers and Society
Information Storage and Retrieval
ISBN 9783642320187
364232018X
9783642320170
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Social Software for Learning -- The Institutional Policy of the University of Glamorgan / Norah Jones and Esyin Chew -- A Framework of Designing Learning Activities for Mobile Learning / Ronghuai Huang, Haisen Zhang, Yushun Li and Junfeng Yang -- Visualizing the Affective Structure of Students Interaction / Uroš Krčadinac, Jelena Jovanović and Vladan Devedžić -- An Investigation of the Determinants Influencing Student Learning Motivation via Facebook Private Group in Teaching and Learning / Nga-Sin Lau and Lui Lam -- A Preliminary Study of Disturbing Silence in Asynchronous Discussion Forums / Cheng-Huang Yen -- The Analysis of Research Hotspots and Fronts of Knowledge Visualization Based on CiteSpace II / Huiling Chen, Guoqing Zhao and Ningyi Xu -- Practical Research on the Assessment of Online Collaborative English Learning -- A Case Study of Blackboard-Based Course "Intercultural Communication" / Shaoming Chai and Meirong Ding -- A Case Study on Scaffolding Design for Wiki-Based Collaborative Knowledge Building / Shuang Li, Pengfeng Shi and Qi Tang -- A Study on the Use of Mobile Devices for Distance Learning / Simon K.S. Cheung -- The Development of Collaborative Action Research through Cloud Computing Document-Sharing Services and Blended Learning Process / Harrison Hao Yang -- Research on the Comprehensive Practice Course of Primary School Based on Knowledge Building / Wenchong Li and Xiuping Tu -- Cost Effective Methodology in E-Adoption for E-Training Providers / Chin Kee Diu and Wai Yu Ng -- Learning Logs in Hybrid Language Learning: Students' Views and Preferences / Yoko Hirata and Yoshihiro Hirata -- The Significance of Face-to-Face Instruction in Hybrid Executive Education / Kanishka Bedi -- A Social Network Analysis of Students' Online Interaction in Hybrid Learning -- A Case Study of "Media and Teaching" Course / Pingping Zuo, Su Mu and Xiaomeng Han -- A Review of Mobile Learning Environment in Higher Education Sector of Hong Kong: Technological and Social Perspectives / J. Lam and C.G. Duan -- Modeling Semantic Context for Active e-Learning in the Workplace / Yanyan Li and Li Wang -- Influential Factors of Blended Learning in Chinese Colleges: From the Perspective of Instructor's Acceptance and Students' Satisfaction / Xing Lu, Guodong Zhao and Jianfeng Jiang -- The Colored Concept Map and Its Application in Learning Assistance Program / Ningyi Xu, Guoqing Zhao, Huiling Chen and Leisi Pei -- PTA System: Mobile Computing Student Assessment by Parent and Teacher Association / Joseph Fong, Kenneth Ting Yan Wong and Tracy Wu -- The Influence of Cognitive Learning Styles on the Use of Online Learning Environments / Will Wai Kit Ma, Kirindi Sun and Jamie Ma -- The Influence of Attachment Styles on Knowledge Sharing in Social Media Environments / Will Wai Kit Ma, Kirindi Sun and Jamie Ma -- Motivational Factors for Accounting Learning -- The Development of a Holistic Framework / Sally M. Li and Will Wai Kit Ma -- Exploring the Potential Benefits of Facebook on Personal, Social, Academic and Career Development for Higher Education Students / Kenneth Wong, Reggie Kwan, Kat Leung and Fu Lee Wang -- Study Habits for Hybrid Learning / Oliver Au -- In Search of Experiential Learning in the Jesuit Traditions: Loyola Experience / Winnie Y.L. Wong, Patrick M. Green and Benny W.C. Wan -- Research on the Construction of Open Education Resources Based on Semantic Wiki / Su Mu, Xiuli Zhang and Pingping Zuo -- Systems for Personalised Learning: Personal Learning Environment vs. E-Portfolio? / Stefanie Gooren-Sieber and Andreas Henrich -- Factors Affecting Students' and Teachers' Use of LMS -- Towards a Holistic Framework / Heidi Fung and Allan Yuen -- Towards an Interactive Agent-Based Approach to Real-Time Feedback (IAARF) in E-Learning System / Godfrey Omoda-Onyait, Jude T. Lubega, Gilbert Maiga and Richard O. Angole -- The Role of Conditional Release Technologies and Intelligent Tutors in Graduate Management Education / Owen P. Hall Jr. and Michael L. Williams -- The Policy and Strategy for Blended Learning in a Chinese Open University / Le Jun -- A Study of the Correlation between Online Tutors' Social Network Position and Their Performance / Aihua Wang and Xiaolei Zhang -- Multimedia to Enhance Blended Learning Experience in Constrained Low Bandwidth Environment / Nazir Ahmad Suhail, Jude T. Lubega and Gilbert Maiga.
Record Nr. UCHICAGO-11077080
[ICHL 2012 (2012 : Guangzhou Shi, China)]  
Materiale a stampa
Lo trovi qui: University of Chicago
Serious games development and applications : third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings / Minhua Ma [and others] (eds.).
Serious games development and applications : third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings / Minhua Ma [and others] (eds.).
Creatore [SGDA 2012 (2012 : Bremen, Germany)]
Estensione 1 online resource.
Accesso persona Ma, Minhua
Genere/Forma Electronic books
Conference papers and proceedings
Soggetto non controllato Computer science
Artificial intelligence
Education
Personal Computing
Computers and Education
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computers and Society
ISBN 9783642336874
3642336876
3642336868
9783642336867
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Don't Panic: Enhancing Soft Skills for Civil Protection Workers / Ines Di Loreto, Simone Mora and Monica Divitini -- Health Games: Taxonomy Analysis and Multiplayer Design Suggestions / Alex Gekker -- A Serious Game for Training Balance Control over Different Types of Soil / Bob-Antoine J. Menelas and Martin J.D. Otis -- Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development / Minhua Ma, Kim Bale and Paul Rea -- Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games / Margarida Romero, Mireia Usart, Maria Popescu and Elizabeth Boyle -- Serious Games Adoption in Corporate Training / Aida Azadegan, Johann C.K.H. Riedel and Jannicke Baalsrud Hauge -- Towards Participative and Knowledge-Intensive Serious Games / Nour El Mawas and Jean-Pierre Cahier -- Towards Designing for Competence and Engagement in Serious Games / Erik D. van der Spek -- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum / Tim Marsh, Li Zhiqiang Nickole, Eric Klopfer and Jason Haas -- A Computer Game Based Motivation System for Human Physiology Studies / Tintu Mathew, Jochen Zange, Joern Rittweger and Rainer Herpers -- Lessons Learnt from Contextualized Interactive Story Driven Development Methodology / Manuel Fradinho Oliveira and Heiko Duin -- Value Propositions for Serious Games in Health and Well-Being / Rosa García Sánchez, Alasdair G. Thin, Jannicke Baalsrud Hauge, Giusy Fiucci and Thierry Nabeth, et al. -- Dealing with Threshold Concepts in Serious Games for Competence Development / Stefano Bocconi, Yulia Bachvarova, Martin Ruskov and Manuel Fradinho Oliveira -- Betaville -- A Massively Participatory Mirror World Game / Martin Koplin and Carl Skelton -- Logical Thinking by Play Using the Example of the Game "Space Goats" / Thorsten Wahner, Moritz Kartheuser, Stefan Sigl, Jördis Nolte and Axel Hoppe -- Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics / François Bry and Christoph Wieser -- The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing / Gregor Cerinsek, Heiko Duin, Fiorella Colombo, Borzoo Pourabdollahian and Stanislaw Plebanek -- Evaluating the Validity of a Non-invasive Assessment Procedure / Paul C. Seitlinger, Michael A. Bedek, Simone Kopeinik and Dietrich Albert -- Challenges and Opportunities in Evaluating Learning in Serious Games: A Look at Behavioural Aspects / Sobah A. Petersen and Michael A. Bedek -- AmbiLearn: Enhancing the Learning Environment for Primary School Education / Jennifer Hyndman, Tom Lunney and Paul Mc Kevitt -- Developing Serious Games Specifically Adapted to People Suffering from Alzheimer / Bruno Bouchard, Frédérick Imbeault, Abdenour Bouzouane and Bob-Antoine J. Menelas -- Experience in Serious Games: Between Positive and Serious Experience / Tim Marsh and Brigid Costello.
Record Nr. UCHICAGO-11077366
[SGDA 2012 (2012 : Bremen, Germany)]  
Materiale a stampa
Lo trovi qui: University of Chicago
Transactions on edutainment VII / Zhigeng Pan [and others] (eds.).
Transactions on edutainment VII / Zhigeng Pan [and others] (eds.).
Estensione 1 online resource (xiii, 284 pages) : illustrations.
Accesso persona Pan, Zhigeng, 1965-
Accesso convegno International Conference on Computer Animation and Social Agents (2011 : Chengdu, China)
International Conference on Digital Media and Digital Content Management (5th : 2010 : Chongqing, China)
Genere/Forma Electronic books
Conference papers and proceedings
Soggetto non controllato Computer science
Multimedia systems
Artificial intelligence
Computer graphics
Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computers and Education
ISBN 9783642290503
3642290507
9783642290497
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Accounting for Patterns of Collective Behavior in Crowd Locomotor Dynamics for Realistic Simulations / Stéphane Bonneaud, Kevin Rio, Pierre Chevaillier and William H. Warren -- Human Behaviour Modelling for Simulating Evacuation of Buildings on Fire / Julien Valentin, Florent Coudret, Eric Gouardères and Wilfrid Lefer -- Application of Simulation and Virtual Reality to Physical Education and Athletic Training / Lin Zhang and Qing Liu -- Depth-Varying Human Video Sprite Synthesis / Wei Hua, Wenzhuo Yang, Zilong Dong and Guofeng Zhang -- Automating Expressive Locomotion Generation / Yejin Kim and Michael Neff -- Recovering Geometric Detail by Octree Normal Maps / Wenshan Fan, Bin Wang, Bin Chan, Jean-Claude Paul and Jiaguang Sun -- Quad-Tree Atlas Ray Casting: A GPU Based Framework for Terrain Visualization and Its Applications / Jianxin Luo, Guiqiang Ni, Ping Cui, Jinsong Jiang and Yifeng Duan, et al. -- Clustering Spatial Data for Aggregate Query Processing in Walkthrough: A Hypergraph Approach / Shao-Shin Hung, Chih Ming Chiu, Tsou Tsun Fu, Jung-Tsung Chen and Derchian Tsaih, et al. -- Skin-Detached Surface for Interactive Large Mesh Editing / Yujian Gao, Aimin Hao and Qinping Zhao -- Physically Based Simulation of Solid Objects' Burning / Shiguang Liu, Tai An, Zheng Gong and Ichiro Hagiwara -- Tunneling Blasting Simulation for Digital Mine / Chao Wang, Yu Wu, Tingting Zhu, Hongbo Li and Mingliang Xu -- Massively Multiplayer Online Games Developed with Agents / Gustavo Aranda, Tomas Trescak, Marc Esteva, Inmaculada Rodriguez and Carlos Carrascosa -- A Novel Skeletonization and Animation Approach for Point Models / Zhiying He, Xiaohui Liang and Qinping Zhao.
View-Dependent Line Drawings for 3D Scenes / Xin Zhang, Zi'ang Ding, Chuan Zhu, Wei Chen and Qunsheng Peng -- Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices / Nicolas Szilas, Monica Axelrad and Urs Richle -- A Virtual Informal Learning System for Cultural Heritage / Shengnan Chen, Zhigeng Pan and Mingmin Zhang -- Multi-samples Texture Synthesis for Dynamic Terrain Based on Constraint Conditions / Xingquan Cai, Jie Li, Haiyan Sun and Jinhong Li -- PCA and FLD in DWT Domain / Zhicheng Liu and Zhijun Fang -- Area Measurement Method of Paint Bubble Based on Computer Vision / Shidu Dong, Xiaofan Yang, Huaqiu Wang, Xiang Liu and Hengyang Liu -- A High Precision Fresco Scanner / Xifan Shi, Xianghua Chen and Tiefeng Cai -- Multiwavelet Video Coding Based on DCT Time Domain Filtering / Zhijun Fang, Guihua Luo, Jucheng Yang and Shouyuan Yang -- Rendering Realistic Ocean Scenes on GPU / Xingquan Cai, Baoxin Qian, Haiyan Sun and Jinhong Li -- Effect of Body Image Presentation Format to Female Physical Attractiveness / Lili Zhai, Xiaoming Qian, Rui Wang, Jintu Fan and Heyue Wei -- Medical Image Registration Based on Wavelet Transform Using Hausdorff Distance / Jianxun Zhang and Yu Liu -- Study on Key Technology of HPSIN-Based Vector Geo-data Online Service / Jiali Feng, Nan Jiang, Bin Hu, Jiagao Wu and Zhiqiang Zou -- Defection Recognition of Cold Rolling Strip Steel Based on ACO Algorithm with Quantum Action / Jinrong Zhang and Yue Wang -- Line Feature Enhancement Using a New Shift-Invariant Non-aliasing Ridgelet Transform / He Yan, Youjia Fu and Guangzhi Yin.
Record Nr. UCHICAGO-11076755
Materiale a stampa
Lo trovi qui: University of Chicago
Distributed, ambient, and pervasive interactions : first International Conference, DAPI 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings / Norbert Streitz, Constantine Stephanidis (eds.).
Distributed, ambient, and pervasive interactions : first International Conference, DAPI 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings / Norbert Streitz, Constantine Stephanidis (eds.).
Creatore [DAPI (Conference) (1st : 2013 : Las Vegas, Nev.)]
Estensione 1 online resource (xxii, 517 pages) : illustrations (black and white).
Disciplina 004.01/9
Accesso persona Streitz, N. A. (Norbert A.), editor.
Stephanidis, Constantine, editor
Accesso convegno International Conference on Human-Computer Interaction (15th : 2013 : Las Vegas, Nev.)
Genere/Forma Electronic books
Conference papers and proceedings
Ebook
Congresses
Soggetto non controllato Computer science
Information storage and retrieval systems
Education
User Interfaces and Human Computer Interaction
Media Design
Computer Applications
Models and Principles
Computers and Education
ISBN 9783642393518
3642393519
9783642393501
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Natural interaction -- Context-awareness in smart and intelligent environments -- Design and evaluation of smart and intelligent environments -- Smart cities -- Multi-user group.-Collaborative interaction -- Smart everyday living and working environments.
Record Nr. NYU-004658430
[DAPI (Conference) (1st : 2013 : Las Vegas, Nev.)]  
Materiale a stampa
Lo trovi qui: New York University
Artificial intelligence in education : 16th International Conference, AIED 2013, Memphis, TN, USA, July 9-13, 2013 : proceedings / H. Chad Lane ... [et al.] (eds.).
Artificial intelligence in education : 16th International Conference, AIED 2013, Memphis, TN, USA, July 9-13, 2013 : proceedings / H. Chad Lane ... [et al.] (eds.).
Creatore [International Conference on Artificial Intelligence in Education (16th : 2013 : Memphis, Tenn.)]
Estensione xxxi, 961 p. : ill.; 25 cm.
Disciplina 371.33/463
Accesso persona Lane, H. Chad
Genere/Forma Electronic books
Conference proceedings
Soggetto non controllato Computer science
Artificial intelligence
Education
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Educational Technology
ISBN 9783642391125 (electronic bk.)
3642391125 (electronic bk.)
9783642391118
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Affective Computing and Engagement. Embodied Affect in Tutorial Dialogue: Student Gesture and Posture -- What Emotions Do Novices Experience during Their First Computer Programming Learning Session? -- Defining the Behavior of an Affective Learning Companion in the Affective Meta-tutor Project -- Exploring the Relationships between Design, Students' Affective States, and Disengaged Behaviors within an ITS -- Towards an Understanding of Affect and Knowledge from Student Interaction with an Intelligent Tutoring System -- Who Benefits from Confusion Induction during Learning? An Individual Differences Cluster Analysis -- Aligning and Comparing Data on Emotions Experienced during Learning with MetaTutor -- What Makes Learning Fun? Exploring the Influence of Choice and Difficulty on Mind Wandering and Engagement during Learning --
Learning Together. Automatically Generating Discussion Questions -- Identifying Localization in Peer Reviews of Argument Diagrams -- An Automatic Approach for Mining Patterns of Collaboration around an Interactive Tabletop -- A Learning Environment That Combines Problem-Posing and Problem-Solving Activities -- ViewS in User Generated Content for Enriching Learning Environments: A Semantic Sensing Approach -- Tangible Collaborative Learning with a Mixed-Reality Game: EarthShake -- Student Modeling and Personalisation -- From a Customizable ITS to an Adaptive ITS -- Class vs. Student in a Bayesian Network Student Model -- Comparing Student Models in Different Formalisms by Predicting Their Impact on Help Success -- Individualized Bayesian Knowledge Tracing Models -- Extending Knowledge Tracing to Allow Partial Credit: Using Continuous versus Binary Nodes -- Using Learner Modeling to Determine Effective Conditions of Learning for Optimal Transfer --
Open-Learner Modeling. Visualising Multiple Data Sources in an Independent Open Learner Model -- Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment -- Supporting Students' Self-Regulated Learning with an Open Learner Model in a Linear Equation Tutor -- Metacognition and Self-Regulated Learning -- Inferring Learning from Gaze Data during Interaction with an Environment to Support Self-Regulated Learning -- Teammate Relationships Improve Help-Seeking Behavior in an Intelligent Tutoring System -- Skill Diaries: Improve Student Learning in an Intelligent Tutoring System with Periodic Self-Assessment --
Natural Language Processing. Feedback and Revising in an Intelligent Tutoring System for Writing Strategies -- Using Automated Indices of Cohesion to Evaluate an Intelligent Tutoring System and an Automated Writing Evaluation System -- Combining Semantic Interpretation and Statistical Classification for Improved Explanation Processing in a Tutorial Dialogue System -- Pedagogical Agents. Can Preschoolers Profit from a Teachable Agent Based Play-and-Learn Game in Mathematics? -- Designing a Tangible Learning Environment with a Teachable Agent -- The Effects of a Pedagogical Agent for Informal Science Education on Learner Behaviors and Self-efficacy -- Designed Learning Activities. Differential Impact of Learning Activities Designed to Support Robust Learning in the Genetics Cognitive Tutor -- Complementary Effects of Sense-Making and Fluency-Building Support for Connection Making: A Matter of Sequence? -- Examples and Tutored Problems: How Can Self-Explanation Make a Difference to Learning? --
Educational Games and Narrative. Improving the Efficiency of Automatic Knowledge Generation through Games and Simulations -- Expectations of Technology: A Factor to Consider in Game-Based Learning Environments -- Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach -- Educational Data Mining. ReaderBench, an Environment for Analyzing Text Complexity and Reading Strategies -- Cluster-Based Prediction of Mathematical Learning Patterns -- Integrating Perceptual Learning with External World Knowledge in a Simulated Student -- Using the Ecological Approach to Create Simulations of Learning Environments -- Using Data-Driven Discovery of Better Student Models to Improve Student Learning -- Wheel-Spinning: Students Who Fail to Master a Skill -- A Matrix Factorization Method for Mapping Items to Skills and for Enhancing Expert-Based Q-Matrices -- Assessment and Evaluation. Maximum Clique Algorithm for Uniform Test Forms Assembly -- The Effect of Interaction Granularity on Learning with a Data Normalization Tutor -- Revealing the Learning in Learning Curves --
Outreach and Scaling Up. Deliberate System-Side Errors as a Potential Pedagogic Strategy for Exploratory Virtual Learning Environments -- The Effects of Culturally Congruent Educational Technologies on Student Achievement -- ITS and the Digital Divide: Trends, Challenges, and Opportunities -- Feedback and Scaffolding. A Hypergraph Based Framework for Intelligent Tutoring of Algebraic Reasoning -- Learner Differences and Hint Content -- Guided Skill Practice as an Adaptive Scaffolding Strategy in Open-Ended Learning Environments -- Intelligent Augmented Reality Training for Assembly Tasks -- Invited Talks. Users at the Center of Designing Informal Learning Experiences -- Games, Motivation, and Integrating Intuitive and Formal Understanding -- Lessons from Project LISTEN: What Have We Learned from a Reading Tutor That Listens? -- Industry and Innovation Track -- The AIED Industry and Innovation Track -- Drill Evaluation for Training Procedural Skills -- Adaptive Assessment in an Instructor-Mediated System --
Posters. Development of an Affect-Sensitive Agent for Aplusix -- Assessment and Learning of Qualitative Physics in Newton's Playground -- The PHP Intelligent Tutoring System -- The Interplay between Affect and Engagement in Classrooms Using AIED Software -- Towards Automated Analysis of Student Arguments -- Automatic Detection of Concepts from Problem Solving Times -- Educational Potentials in Visually Androgynous Pedagogical Agents -- Plan Recognition for ELEs Using Interleaved Temporal Search -- ExploreIT! An Adaptive Tutor in an Informal Learning Environment -- Diagnosing Errors from Off-Path Steps in Model-Tracing Tutors -- Understanding the Difficulty Factors for Learning Materials: A Qualitative Study -- Mobile Testing for Authentic Assessment in the Field -- Field Observations of Engagement in Reasoning Mind -- Analyzer of Sentence Card Set for Learning by Problem-Posing -- Modelling Domain-Specific Self-regulatory Activities in Clinical Reasoning -- Pilot Test of a Natural-Language Tutoring System for Physics That Simulates the Highly Interactive Nature of Human Tutoring --
Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing -- Towards Providing Feedback to Students in Absence of Formalized Domain Models -- Enhancing In-Museum Informal Learning by Augmenting Artworks with Gesture Interactions and AIED Paradigms -- Measuring Procedural Knowledge in Problem Solving Environments with Item Response Theory -- Analysis of Emotion and Engagement in a STEM Alternate Reality Game -- Higher Automated Learning through Principal Component Analysis and Markov Models -- Evaluation of a Meta-tutor for Constructing Models of Dynamic Systems -- Identification of Effective Learning Behaviors -- Modeling the Process of Online Q&A Discussions Using a Dialogue State Model -- An Authoring Tool for Semi-automatic Generation of Self-assessment Exercises -- Open Learner Models to Support Reflection on Brainstorming at Interactive Tabletops -- Predicting Low vs. High Disparity between Peer and Expert Ratings in Peer Reviews of Physics Lab Reports --
Linguistic Content Analysis as a Tool for Improving Adaptive Instruction -- Situational Interest and Informational Text Comprehension: A Game-Based Learning Perspective -- Learner-Created Scenario for Investigative Learning with Web Resources -- Towards Identifying Students' Causal Reasoning Using Machine Learning -- Social Personalized Adaptive E-Learning Environment: Topolor - Implementation and Evaluation -- Adaptive Testing Based on Bayesian Decision Theory -- Trust-Based Recommendations for Scientific Papers Based on the Researcher's Current Interest -- Modelling Students' Knowledge of Ethics -- System Comparisons: Is There Life after Null? -- Question Generation and Adaptation Using a Bayesian Network of the Learner's Achievements -- Towards Empathic Virtual and Robotic Tutors -- Can Online Peer-Review Systems Support Group Mentorship? -- Emotions Detection from Math Exercises by Combining Several Data Sources -- Illustrations or Graphs: Some Students Benefit from One over the Other --
Prosodic Entrainment and Tutoring Dialogue Success -- Assistance in Building Student Models Using Knowledge Representation and Machine Learning -- Tracking and Dynamic Scenario Adaptation System in Virtual Environment -- How to Use Multiple Graphical Representations to Support Conceptual Learning? Research-Based Principles in the Fractions Tutor -- Using HCI Task Modeling Techniques to Measure How Deeply Students Model -- Auto-scoring Discovery and Confirmation Bias in Interpreting Data during Science Inquiry in a Microworld -- A Teaching-Style Based Social Network for Didactic Building and Sharing -- Turn-Taking Behavior in a Human Tutoring Corpus -- An Automatic Marking System for Interactive Exercises on Blind Search Algorithms -- Game Penalties Decrease Learning and Interest -- An Evaluation of the Effectiveness of Just-In-Time Hints -- Repairing Deactivating Negative Emotions with Student Progress Pages -- Searching for Predictors of Learning Outcomes in Non Abstract Eye Movement Logs --
Erroneous Examples as Desirable Difficulty -- Repairing Disengagement in Collaborative Dialogue for Game-Based Learning -- An Exploration of Text Analysis Methods to Identify Social Deliberative Skill -- Impact of Different Pedagogical Agents' Adaptive Self-regulated Prompting Strategies on Learning with MetaTutor -- Class Distinctions: Leveraging Class-Level Features to Predict Student Retention Performance -- Estimating the Effect of Web-Based Homework -- A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue -- Didactic Galactic: Types of Knowledge Learned in a Serious Game -- A Comparison of Two Different Methods to Individualize Students and Skills -- On the Benefits (or Not) of a Clustering Algorithm in Student Tracking -- Programming Pathways: A Technique for Analyzing Novice Programmers' Learning Trajectories -- Knowledge Maximizer: Concept-Based Adaptive Problem Sequencing for Exam Preparation -- Worked Out Examples in Computer Science Tutoring -- Student Coding Styles as Predictors of Help-Seeking Behavior -- Search-Based Estimation of Problem Difficulty for Humans -- Using Semantic Proximities to Control Contextualized Activities during Museum Visits --
Young Researchers Track. Towards Evaluating and Modelling the Impacts of Mobile-Based Augmented Reality Applications on Learning and Engagement -- An Intelligent Tutoring System to Teach Debugging -- Mobile Adaptive Communication Support for Vocabulary Acquisition -- Utilizing Concept Mapping in Intelligent Tutoring Systems -- Discrepancy-Detection in Virtual Learning Environments for Young Children with ASC -- Towards an Integrative Computational Foundation for Applied Behavior Analysis in Early Autism Interventions -- Adaptive Scaffolds in Open-Ended Learning Environments -- Sorry, I Must Have Zoned Out: Tracking Mind Wandering Episodes in an Interactive Learning Environment -- Intelligent Tutoring Systems for Collaborative Learning: Enhancements to Authoring Tools -- Towards Automated Detection and Regulation of Affective States During Academic Writing -- Programming with Your Heart on Your Sleeve: Analyzing the Affective States of Computer Programming Students -- Supporting Lifelong Learning: Recommending Personalized Sources of Assistance to Graduate Students -- Conceptual Scaffolding to Check One's Procedures -- A Computational Thinking Approach to Learning Middle School Science -- Modes and Mechanisms of Game-Like Interventions in Computer Tutors --
Interactive Events. Interactive Event: The Rimac Tutor - A Simulation of the Highly Interactive Nature of Human Tutorial Dialogue -- AutoTutor 2013: Conversation-Based Online Intelligent Tutoring System with Rich Media (Interactive Event) -- Interactive Event: Enabling Vocabulary Acquisition while Providing Mobile Communication Support -- Authoring Problem-Solving ITS with ASTUS: An Interactive Event -- Interactive Event: From a Virtual Village to an Open Learner Model with Next-TELL -- Interactive Event Visualization of Students' Activities Using ELEs -- AutoMentor: Artificial Intelligent Mentor in Educational Game -- Practical Ultra-Portable Intelligent Tutoring Systems(PUPITS): An Interactive Event --
Workshops. 2nd Workshop on Intelligent Support for Learning in Groups -- Towards the Development of a Generalized Intelligent Framework for Tutoring (GIFT) -- Formative Feedback in Interactive Learning Environments -- The First Workshop on AI-supported Education for Computer Science (AIEDCS) -- The Fourth International Workshop on Culturally-Aware Tutoring Systems -- First Annual Workshop on Massive Open Online Courses -- Cross-Cultural Differences and Learning Technologies for the Developing World -- Workshop on Scaffolding in Open-Ended Learning Environments (OELEs) -- AIED 2013 Simulated Learners Workshop -- Workshop on Self-Regulated Learning in Educational Technologies (SRL@ET): Supporting, Modeling, Evaluating, and Fostering Metacognition with Computer-Based Learning Environments.
Record Nr. YALE-12230608
[International Conference on Artificial Intelligence in Education (16th : 2013 : Memphis, Tenn.)]  
Materiale a stampa
Lo trovi qui: Yale University