top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalit√† di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Digital Da Vinci [electronic resource] : Computers in the Arts and Sciences / edited by Newton Lee.
Digital Da Vinci [electronic resource] : Computers in the Arts and Sciences / edited by Newton Lee.
Creatore [Lee, Newton, editor]
Estensione XIX, 292 p. 137 illus., 107 illus. in color : online resource.
Disciplina 006.7
Accesso ente SpringerLink (Online service)
ISBN 9781493909650
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From a Pin-Up Girl to Star Trek's Holodeck: Artificial Intelligence and Cyborgs -- Experimental Creative Practices -- Repeating Circles, Changing Stars: Learning from the Medieval Art of Visual Computation -- Brain, Technology and Creativity, Brainart: A BCI-Based Entertainment Tool to Enact Creativity and Create Drawing From Cerebral Rhythms -- Video Ergo Sum: An Artist's Thoughts on Inventing with Computer Technology in the Creation of Artworks -- Wasting Time? Art, Science and New Experience, Examining the Artwork, Know More (House of Commons) -- The Information Train -- The Quartic Process Model for Developing Serious Games: 'Green My Place' Case Study -- 3-D Manufacturing: The Beginning of Common Creativity Revolution -- Recursive Digital Fabrication of Trans-Phenomenal Artifacts -- Human-Robotic Interaction in Prepare Environments: Introducing an Element of Surprise by Reassigning Identities in Familiar Objects -- The Message of Media Machines.
Record Nr. UMICH-013013562
[Lee, Newton, editor]  
Materiale a stampa
Lo trovi qui: University of Michigan Ann Arbor
Digital Da Vinci [electronic resource] : Computers in the Arts and Sciences / edited by Newton Lee.
Digital Da Vinci [electronic resource] : Computers in the Arts and Sciences / edited by Newton Lee.
Creatore [Lee, Newton]
Estensione 1 online resource (XIX, 292 p. 137 illus., 107 illus. in color.) online resource.
Disciplina 006.7
Accesso ente SpringerLink (Online service)
Genere/Forma Electronic books
ISBN 9781493909650
9781493909643
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto From a Pin-Up Girl to Star Trek's Holodeck: Artificial Intelligence and Cyborgs -- Experimental Creative Practices -- Repeating Circles, Changing Stars: Learning from the Medieval Art of Visual Computation -- Brain, Technology and Creativity, Brainart: A BCI-Based Entertainment Tool to Enact Creativity and Create Drawing From Cerebral Rhythms -- Video Ergo Sum: An Artist's Thoughts on Inventing with Computer Technology in the Creation of Artworks -- Wasting Time? Art, Science and New Experience, Examining the Artwork, Know More (House of Commons) -- The Information Train -- The Quartic Process Model for Developing Serious Games: 'Green My Place' Case Study -- 3-D Manufacturing: The Beginning of Common Creativity Revolution -- Recursive Digital Fabrication of Trans-Phenomenal Artifacts -- Human-Robotic Interaction in Prepare Environments: Introducing an Element of Surprise by Reassigning Identities in Familiar Objects -- The Message of Media Machines.
Record Nr. DUKE-006184074
[Lee, Newton]  
Materiale a stampa
Lo trovi qui: Duke University