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Creatore: |
Lee, Newton
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Titolo: |
Disney stories : getting to digital / Newton Lee, Krystina Madej
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Link to work: |
Disney stories
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Pubblicazione: |
New York : Springer, c2012
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Estensione: | xv, 196 p. : ill. ; 25 cm. |
Soggetto-Ente: | Walt Disney Company |
Classificazione LOC: | QA76.9.E57 L44 2012 |
Creatori/Collaboratori: | Madej, Krystina |
Contenuto supplementare: | Includes bibliographical references (p. 177-183) and index. |
Nota di contenuto: | An interview with Roy E. Disney -- Stories across media. From there to here: the beginnings of interactive stories ; Stories and communicating ; Disney stories ; Life experience, joy of entertainment, love of drawing ; Becoming an animator ; Our story -- part 1. From gags to stories. Early animation: gags and situations. Getting into the business of animation ; Laugh-o-grams ; Production and story techniques ; Cracking the market -- Synchronizing sound and character. From silent to talkie ; Inventing sound production ; Strategies to build character ; Silly Symphonies - setting animation to music ; Commitment to improvement ; Sound and character -- Drawing and color: the language of realism. Pencil tests and overlapping action ; Gags to story ; Introducing color ; The language of color ; Drawing, color, and story -- Capturing life in animated film. Creating believable personalities ; The challenge of Snow White ; Multiplane camera ; The Old Mill ; Snow White's success ; Snow White's achievment -- part 2. From watching to experiencing across media. Creating the Disney master narrative. Establishing a cultural icon within popular culture ; The Disney master narrative and popular culture: Merchandising, The road show, The original Mickey Mouse Club, Radio? An advertising but not sotry medium for Mickey, Television -- Engaging audiences across media. Transmedia ; Comics ; Books ; A little pop-up history ; Disneyland ; The Disneyland stories ; Preliminary story planning ; Mainstreet, U.S.A. -- part 3. From interacting to creating and sharing. Animated storybooks and activity centers. Arcade game to story game ; "A story waiting for you to make it happen"-the synergy of story and game technology ; Along came Simba -- Going online: a personal theme park. Taking Disney's world online ; A range of engaging activities within a Disney world ; Reaching wider audiences with new forms -- Development cycle: games. The Disney Online development process ; Prototyping: a narrative game: Story supports game activities, P.I. Mickey storyboards 1-8, Gameplay ; Edutainment ; Disney edutainment ; Hot shot business ; Purchased games -- Development cycle: quality and feedback. Developing a community-based musical activity ; Quality assurance and software testing ; Focus gropus and guest feedback ; New directions -- MMORPGs: player-to-player interaction. Initial steps ; Chat Studio: the first Disney virtual community ; Multiplayer Jabber Flash games ; Massive multiplayer online games (MMOGs) ; Toontown Online ; Toontown's backstory ; Becoming a toon ; Safe and friendly socializing ; Collecting and cooperating to save Toontown ; Panda: the little engine that could ; Toontown Online: a work in progress -- Virtual online worlds: stories and engagement. Expanding the online theme park ; Gameplay and storyline ; Making the story "their own" -- Epilogue. A personal journey with Newton Lee ; Ten years at Disney Online ; A chance meeting with Disney fellow Dr. Alan Kay ; More than a job -- Timeline. The beginning ; Establishing Disney ; Television and theme parks ; Digital ; The Internet -- Bibliography. Literature ; Web sites ; Online videos -- Index. |
ISBN: | 9781461421009 |
1461421004 | |
Formato: | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 10594010 |
Lo trovi qui: | Yale University |
Item: | Permalink to OPAC |