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Virtual, Augmented Reality and Serious Games for Healthcare 1 [electronic resource] / edited by Minhua Ma, Lakhmi C. Jain, Paul Anderson



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Creatore: Ma, Minhua Visualizza persona
Titolo: Virtual, Augmented Reality and Serious Games for Healthcare 1 [electronic resource] / edited by Minhua Ma, Lakhmi C. Jain, Paul Anderson
Link to work: Virtual, Augmented Reality and Serious Games for Healthcare 1 Visualizza cluster
Pubblicazione: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint : Springer, 2014
Estensione: 1 online resource (XVIII, 568 p. 207 illus., 40 illus. in color.) online resource.
Disciplina: 006.3
Titolo uniforme di collana: Intelligent systems reference library ; v. 68. 1868-4394
Genere/Forma: Electronic books
Classificazione LOC: Q342
Creatori/Collaboratori: Jain, L. C.
Anderson, Paul
Accesso ente: SpringerLink (Online service)
Nota di contenuto: Applications in Healthcare Education -- Nursing Training, Health Literacy, and Healthy Behaviour -- Applications in Neuropsychology -- Applications in Motor Rehabilitation -- Therapeutic Games aimed at Various Diseases -- Virtual Healing and Restoration.
Sommario/riassunto: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia, and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality, or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.
Collana: Intelligent Systems Reference Library, 1868-4394 ; 68
ISBN: 9783642548161
9783642548154
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 006099253
Localizzazioni e accesso elettronico https://getitatduke.library.duke.edu/?sid=sersol&SS_jc=TC0001205112&title=Virtual%2C%20Augmented%20Reality%20and%20Serious%20Games%20for%20Healthcare%201
Lo trovi qui: Duke University
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Altra ed. diverso supporto: Printed edition: 9783642548154 Fa parte di: Springer eBooks