03435cam a2200589 i 45008239442OCoLC20180616012618.3m o d cr |n|||||||||180407s2018 sz o 101 0 eng d9783319789781(electronic bk.)3319789783(electronic bk.)9783319789774(print)3319789775(print)10.1007/978-3-319-78978-1doion1030612702excludeYDXengpnYDXGW5XEOCLCOUPMOCLCFUWOOCLCOOCLCQAEUBF637.P4I58 2018ebUBJbicssc153.8/5223Internet AccessAEUInternational Conference on Persuasive Technology for Human Well-Being(13th :2018 :Waterloo, Ont.)http://share-vde.org/sharevde/rdfBibframe/Agent/2576751http://viaf.org/viaf/145892504Persuasive technology :13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, proceedings /Jaap Ham [and others] (eds.).PERSUASIVE 2018Cham :Springer,2018.http://share-vde.org/sharevde/rdfBibframe/Publisher/181 online resource.texttxtrdacontenthttp://rdaregistry.info/termList/RDAContentType/1020computercrdamediahttp://rdaregistry.info/termList/RDAMediaType/1002online resourcecrrdacarrierhttp://rdaregistry.info/termList/RDACarrierType/1018text filePDFrdaLecture notes in computer science ;10809LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCIInternational conference proceedings.Includes author index.Access restricted to authorized users and institutions.This book constitutes the refereed proceedings of the 13th International Conference on Persuasive Technology, PERSUASIVE 2018, held in Waterloo, ON, Canada, in April 2018. The 21 revised full papers and 4 short papers presented were carefully reviewed and selected from 59 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They explore new frontiers for persuasive technology, such as personalized persuasion, new sensor usage, uses of big data, and new ways of creating engagement through gaming or social connection, focusing on a variety of technologies (e.g., web, wearables, AI, and smart environments). The papers are organized in the following topical sections: social means to persuasion; nudging and just-in-time interventions; design principles and practices; persuasive games; personalization and tailoring; and theoretical reflections.Print version record.44Persuasion (Psychology)Computer programsCongresses.Human-computer interactionCongresses.http://id.loc.gov/authorities/subjects/sh2008105861Ubiquitous computingCongresses.http://id.loc.gov/authorities/subjects/sh2008113063Human-computer interaction.fast(OCoLC)fst00963494Ubiquitous computing.fast(OCoLC)fst01160283Conference papers and proceedings.fast(OCoLC)fst01423772Ham, Jaap,editor.http://viaf.org/viaf/286355159http://rdaregistry.info/Elements/m/P30004http://worldcat.org/oclc/1030612702Lecture notes in computer science ;10809.http://share-vde.org/sharevde/rdfBibframe/Work/199003-1http://viaf.org/viaf/185480520LNCS sublibrary.SL 3,Information systems and applications, incl. Internet/Web, and HCI.http://share-vde.org/sharevde/rdfBibframe/Work/88038-1http://viaf.org/viaf/175260594University of Alberta Accesshttp://link.springer.com/10.1007/978-3-319-78978-1(Unlimited Concurrent Users)from SpringerInternet AccessLC18239442-1001INTERNETUAINTERNETYYE-RESOURCE6/18/2018E-BOOKSPRINGERUAINSPRINGERPersuasive technologyhttp://share-vde.org/sharevde/rdfBibframe/Work/3232649-1UALBERTA